Roundup 20201115
A Brief Review
As time/sanity permit, I’ll be trying to do roundup posts for zink happenings each week. Here’s a look back at things that happened, in no particular order:
- Windows compile fixes landed
- Shader variant infrastructure landed
- Got a ticket about Quake3 issues, which, after a flurry of activity, culminated in
- an optimization for mipmap generation
- discovery of a RADV bug
- more steps towards more correct Vulkan versioning
Written on November 15, 2020