Drawing At Last
Quick Runthrough
This xfb
blog series has gone on for a while now, and it’d be great if it ended soon. Unfortunately, there’s a lot of corner cases which are being found by piglit, and the work and fixing continue.
Today let’s look at some of the drawing code for xfb
, since that’s probably not going to be changing much in the course of fixing those corner cases.
static void
zink_emit_stream_output_targets(struct pipe_context *pctx)
{
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
struct zink_batch *batch = zink_curr_batch(ctx);
VkBuffer buffers[PIPE_MAX_SO_OUTPUTS];
VkDeviceSize buffer_offsets[PIPE_MAX_SO_OUTPUTS];
VkDeviceSize buffer_sizes[PIPE_MAX_SO_OUTPUTS];
for (unsigned i = 0; i < ctx->num_so_targets; i++) {
struct zink_so_target *t = (struct zink_so_target *)ctx->so_targets[i];
buffers[i] = zink_resource(t->base.buffer)->buffer;
buffer_offsets[i] = t->base.buffer_offset;
buffer_sizes[i] = t->base.buffer_size;
}
screen->vk_CmdBindTransformFeedbackBuffersEXT(batch->cmdbuf, 0, ctx->num_so_targets,
buffers, buffer_offsets,
buffer_sizes);
ctx->dirty_so_targets = false;
}
This is a function called from zink_draw_vbo()
, which is the struct pipe_context::draw_vbo
hook for drawing primitives. Here, the streamout target buffers are bound in Vulkan in preparation for the upcoming draw, passing along related info into the command buffer.
if (ctx->xfb_barrier) {
/* Between the pause and resume there needs to be a memory barrier for the counter buffers
* with a source access of VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
* at pipeline stage VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
* to a destination access of VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
* at pipeline stage VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT.
*
* - from VK_EXT_transform_feedback spec
*/
VkBufferMemoryBarrier barriers[PIPE_MAX_SO_OUTPUTS] = {};
unsigned barrier_count = 0;
for (unsigned i = 0; i < ctx->num_so_targets; i++) {
struct zink_so_target *t = zink_so_target(ctx->so_targets[i]);
if (t->counter_buffer_valid) {
barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barriers[i].srcAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
barriers[i].dstAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT;
barriers[i].buffer = zink_resource(t->counter_buffer)->buffer;
barriers[i].size = VK_WHOLE_SIZE;
barrier_count++;
}
}
batch = zink_batch_no_rp(ctx);
vkCmdPipelineBarrier(batch->cmdbuf,
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
0,
0, NULL,
barrier_count, barriers,
0, NULL
);
ctx->xfb_barrier = false;
}
if (ctx->dirty_so_targets)
zink_emit_stream_output_targets(pctx);
if (so_target && so_target->needs_barrier) {
/* A pipeline barrier is required between using the buffers as
* transform feedback buffers and vertex buffers to
* ensure all writes to the transform feedback buffers are visible
* when the data is read as vertex attributes.
* The source access is VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
* and the destination access is VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
* for the pipeline stages VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
* and VK_PIPELINE_STAGE_VERTEX_INPUT_BIT respectively.
*
* - 20.3.1. Drawing Transform Feedback
*/
VkBufferMemoryBarrier barriers[1] = {};
if (so_target->counter_buffer_valid) {
barriers[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barriers[0].srcAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
barriers[0].dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
barriers[0].buffer = zink_resource(so_target->base.buffer)->buffer;
barriers[0].size = VK_WHOLE_SIZE;
}
batch = zink_batch_no_rp(ctx);
zink_batch_reference_resoure(batch, zink_resource(so_target->base.buffer));
vkCmdPipelineBarrier(batch->cmdbuf,
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
0,
0, NULL,
ARRAY_SIZE(barriers), barriers,
0, NULL
);
so_target->needs_barrier = false;
}
This is a block added to zink_draw_vbo()
for synchronization of the xfb
buffers. The counter buffer needs a specific type of barrier according to the spec, and the streamout target buffer needs a different type of barrier. These need to be emitted outside of a render pass, so zink_batch_no_rp()
is used to get a batch that isn’t currently in a render pass (ending the active batch if necessary to switch to a new one). Without these, vk-layers will output tons of errors and also probably your stream output will be broken.
if (ctx->num_so_targets) {
for (unsigned i = 0; i < ctx->num_so_targets; i++) {
struct zink_so_target *t = zink_so_target(ctx->so_targets[i]);
if (t->counter_buffer_valid) {
zink_batch_reference_resoure(batch, zink_resource(t->counter_buffer));
counter_buffers[i] = zink_resource(t->counter_buffer)->buffer;
counter_buffer_offsets[i] = t->counter_buffer_offset;
} else
counter_buffers[i] = NULL;
t->needs_barrier = true;
}
screen->vk_CmdBeginTransformFeedbackEXT(batch->cmdbuf, 0, ctx->num_so_targets, counter_buffers, counter_buffer_offsets);
}
/* existing code */
if (dinfo->index_size > 0) {
assert(dinfo->index_size != 1);
VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
struct zink_resource *res = zink_resource(index_buffer);
vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
zink_batch_reference_resoure(batch, res);
vkCmdDrawIndexed(batch->cmdbuf,
dinfo->count, dinfo->instance_count,
dinfo->start, dinfo->index_bias, dinfo->start_instance);
} else {
/* new code */
if (so_target && screen->tf_props.transformFeedbackDraw) {
zink_batch_reference_resoure(batch, zink_resource(so_target->counter_buffer));
screen->vk_CmdDrawIndirectByteCountEXT(batch->cmdbuf, dinfo->instance_count, dinfo->start_instance,
zink_resource(so_target->counter_buffer)->buffer, so_target->counter_buffer_offset, 0,
MIN2(so_target->stride, screen->tf_props.maxTransformFeedbackBufferDataStride));
}
else
vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
}
if (dinfo->index_size > 0 && dinfo->has_user_indices)
pipe_resource_reference(&index_buffer, NULL);
if (ctx->num_so_targets) {
for (unsigned i = 0; i < ctx->num_so_targets; i++) {
struct zink_so_target *t = zink_so_target(ctx->so_targets[i]);
counter_buffers[i] = zink_resource(t->counter_buffer)->buffer;
counter_buffer_offsets[i] = t->counter_buffer_offset;
t->counter_buffer_valid = true;
}
screen->vk_CmdEndTransformFeedbackEXT(batch->cmdbuf, 0, ctx->num_so_targets, counter_buffers, counter_buffer_offsets);
}
Excluding a small block that I’ve added a comment for, this is pretty much all added for handling xfb
draws. This includes the begin/end calls for xfb
and outputting to the counter buffers for each streamout target, and the actual vkCmdDrawIndirectByteCountEXT
call for drawing transform feedback when appropriate.
The begin/end calls handle managing the buffer states to work with glPauseTransformFeedback
and glResumeTransformFeedback
. When resuming, the counter buffer offset is used to track the state and continue with the buffers from the correct location in memory.
Next time
We’ll look at xfb
queries and extension/feature enabling, and I’ll start to get into a bit more detail about how more of this stuff works.